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Restauración de la CiudadConfirmado

Restauración de la Ciudad en Graveyard Keeper 2

Answering: How do I restore the town?

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Location
The Town and its southern outskirts
Structure
Reclaimed district by district
Restoration
Housing, cafés, shops, infrastructure
Choice Impact
New markets and buyable products
Corpse Volume
Grows with Town size
Corpse Quality
Grows with prosperity and sinfulness
Main Obstacle
Hopelessness and lack of consumer goods

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Fuentes y fiabilidad

On this page

The Town is the headline addition of Graveyard Keeper 2. In the original game it was a locked, rumoured place — a guarded gate, an unobtainable Town Pass, and a running joke about whether it existed at all. In the sequel it is open, nearly abandoned, mostly overrun by the undead, and yours to rebuild.

This page covers what is officially confirmed about how restoration works and, more usefully, why it is worth doing even if you care mostly about the graveyard.

How do you restore the Town?

Restoration happens in two phases per area: reclaim, then rebuild.

First you clear a district of the hostile zombies that have taken it over. The developers describe the Town as "nearly abandoned" with most of it "overrun by townsfolk who turned into undead zombies", and your job is to "reclaim the city district by district". See the combat guide for the army side of this.

Once an area is reclaimed you bring it back to life. Officially listed restorations are comfortable housing, cafés and shops, and local infrastructure. At any point you can choose from several buildings and businesses to restore, and the developers are explicit that those choices matter.

How many districts exist and what each one contains is unconfirmed.

Why building choices matter

This is the most mechanical part of the system, and the part most players will underestimate. Restored buildings do three separate things:

  1. They improve the Town itself — more housing, more services, a more alive district.
  2. They create new markets for your goods. Your automated production chains gain somewhere to sell, which is what turns surplus output into money rather than storage clutter.
  3. They unlock valuable products and resources for you to buy. Restoration is therefore also a procurement system — it is how you gain access to materials you cannot yet produce.

That third point is the strategic core. If you are stuck waiting on a material you cannot craft, the answer may not be more production — it may be restoring the district that sells it.

The two feedback loops that make Town restoration mandatory

Two loops connect the Town back to the graveyard, and both were confirmed by the developers:

  • Bigger Town → more corpses. "The larger The Town grows, the more corpses you'll receive."
  • More prosperous, more sinful Town → better corpses. "The better supplied and more prosperous (and therefore sinful) The Town becomes, the better the corpses will be too. Each corpse will have more skulls."

So a Town built purely for aesthetics is a wasted investment. Housing and supply businesses feed volume and quality, and quality feeds your zombies — because corruption is what lets a zombie develop better skills, as covered in the zombie workers guide.

The real problem is economic, not military

One of the more interesting developer statements is that zombies are not the Town's biggest problem. With proper defences, "people can live alongside them just fine" — and zombies may even become a local tourist attraction.

The stated real problem is "hopelessness… and a lack of consumer goods". That framing explains the shape of the whole game: combat clears the space, but commerce is what makes it worth keeping. If your Town stalls, check whether you are producing enough consumer goods to supply it, not whether your army is strong enough.

Where the Town sits in the world

The developers confirmed the sequel opens a much larger part of the world than the original. Beyond the Town itself you will explore its southern outskirts, and the world includes another village and another tavern, another forest and another swamp, another church and another graveyard — described as "all different, yet somehow familiar".

You will also meet traders bringing goods from foreign lands and refugees searching for new homes in a zombie-infested city — with the joke that even a zombie-infested Town looks attractive when the rent is low enough. See the map guide for what is known about locations.

Your own graveyard, by contrast, sits "in a peaceful and beautiful area outside the city walls, near the Keeper's base". The developers were clear they would not force you to live inside the Town.

Suggested restoration priorities

No official priority list exists, so the following is derived from the confirmed feedback loops rather than tested:

  1. Anything that supplies consumer goods. Supply is explicitly tied to corpse quality, which feeds everything else.
  2. Anything that unlocks a resource you cannot yet produce. Procurement unlocks are the hardest bottleneck to solve by other means.
  3. Housing, once supply is stable. Volume of corpses matters, but only after quality.
  4. Infrastructure and pure cosmetics last. They make the Town feel alive without moving the numbers.

What is still unknown

Almost every number: district count, restoration costs, which specific buildings exist, how long each rebuild takes, and how markets price your goods. All unconfirmed until launch. This page will be expanded with tested values after September 22, 2026.

FAQ

Is the Town available from the start?

Unconfirmed. The developers confirmed the Town is part of the game world and that quest characters now live there, but the point at which it opens has not been published.

Can you restore every district?

Unconfirmed. The phrase "district by district" implies full restoration is possible, but no cap or limit has been stated.

Do zombies ever stop being a threat?

The developers say that with proper defences people can live alongside them, and that zombies may become a tourist attraction. That is a design direction rather than a confirmed end state.

Does the Town keep changing after the story ends?

Yes — this one is confirmed. "Even long after the story of Graveyard Keeper 2 ends, The Town will continue to exist and evolve on its own."

Última verificación:

Cada dato de esta página proviene de la página oficial de Steam o de un devlog oficial. Todo lo que no esté confirmado allí está marcado como no verificado.

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Walkthrough de Graveyard Keeper 2

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